Teo Zenios wrote:
Did anybody figure out a way to get around seganet so
these games can be
hosted some other place?
Nope. It will take reverse-engineering the protocol to get it work, but more
importantly it will take finding an ISP that you can call to get PPP working.
The major dial-up providers (AOL, netzero, etc.) require custom software, to my
knowledge; they aren't straight-up SLIP or PPP.
TCP/IP would be easier if the broadband adapter didn't command $150-$200 on epay.
--
Jim Leonard (trixter at
oldskool.org)
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/