On 8/10/12 7:27 PM, David Riley wrote:
On Aug 10, 2012, at 20:57, Al Kossow<aek at
bitsavers.org> wrote:
On 8/10/12 5:23 PM, Paul Anderson wrote:
> Is there a 360/70 simulator that will run on
68K Macs?
Doubtful. We fixed a lot of problems with memory management when Apple
went to PowerPC. The 68K runtime has major problems dealing with large
chunks of memory.
Running a big simulation on MacOS 68K is a chore.
I'm actually very curious to hear details about that, if you have the time. What
kind of issues?
The memory manager was designed in the days of the 128k Mac. It is really awkward to deal
with anything
larger than 64k. This is a big problem for large programs. Code segments can't be
bigger than 64k. Back
porting large programs is very, very difficult. It is a shame that they essentially took a
non-segmented
CPU, and made it segmented. That all got fixed with the native PPC runtime and it made
life much easier.