Hi,
Lawrence Wilkinson said:
I am sure that @0(Px) is wrong, it should be @1(Px).
Looking in my (not
very) trusty Osborne book, it has @0(Px), I wouldn't trust it. I have
some nice old EA article here, they use @1(Px). Maybe there is some
reason to use @0(Px) in place of 0(Px)?
I'm sure yoy're right, I've never seen @0(Px) used anywhere as far as
I can remember.
Also, remember that if the displacement is zero or positive it's added
_after_ the contenets of the address have been fetched/stored, if the
displacement is negative it's added _before_ the operation.
--
Cheers,
Stan Barr stanb at
dial.pipex.com
The future was never like this!