Roy J. Tellason wrote:
On Friday 23 November 2007 22:01, Chris M wrote:
> The 64 has the weirdest video memory layout you
could ask for (afaik), and
> the books aren't always cheap (eBay). A
few of
them are a necessity. I went
> looking for some and was astounded at the
prices
they were getting. Maybe
> that's died off. If you can find someone
with a
whole cache of stuff, you'd
> luck out.
>
Lots of the books are now online at Project64, so
depending on your view
of orphaned data, you can print reference materials
out.
From memory, the first memory location in ram
corresponded to a pixel 8 in and 8 down from the top
left corner of the screen. Then you went toward the
screen as you *ascended* in memory. Then...you
proceeded to the next line, 1 pixel above where you
started. So instead of having a normal rectangular
coordinate layout, each 8 x 8 *character* was inverted
kind of. 5 to 7 lines of BASIC code to convert to true
rect. coordinates. But with boolean operators you
could do it in 2.
Of course most other computers are more *normal*
w/regards to the way their vid mem is layed out. This
applies to all *known* peecee video cards also. Anyone
know of exceptions?
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