Selam,
Any scheme of data representation is going to have a mthod of identifing the
position of the data within the stream.
At the minimal the archive would consist of every byte in the stream. Since
there is the potential for loarge areast of "no-data", previous posters
suggested using the intel format which consists of an offset [address] and a
number of data bytes represented in ascii hex characters.
If a scheme of this nature is going to be used then a certain number of
(hex) digits will be needed to specify the offset in the stream.
David.
>> -----Original Message-----
>> From: cctalk-bounces(a)classiccmp.org
>> [mailto:cctalk-bounces@classiccmp.org] On Behalf Of Vintage
>> Computer Festival
>> Sent: Wednesday, August 11, 2004 2:00 PM
>> To: General Discussion: On-Topic and Off-Topic Posts
>> Subject: RE: Let's develop an open-source media archive standard
>>
>> On Wed, 11 Aug 2004, Cini, Richard wrote:
>>
>> > I tend to forget about the Motorola format (call me an
>> Intel snob).
>> > The 16mb would be enough for many systems, and I would
>> hope that 4gb
>> > would be enough, at least for now, to represent the
>> largest of the
>> > media types we want to represent.
>>
>> The data should be structured in a way where address size
>> does not even come into consideration. Why would we encode
>> platform specific information into a media archive?
>>
>> --
>>
>> Sellam Ismail
>> Vintage Computer Festival
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