I'd say
that if it can't play games (graphical or at least a multi-line
text display), then it's not what I'd call a *home* computer.
Why do you need a multiline display to play games?
_I_ agree with you.
Sticking with HP for the moment, they sold Games Pacs and Games Solution
books for many of their _calculators_, including the HP67, which has a
1-line numerical display.
Odd thing about me is that I actually prefer that sort of game to the
more modern ones. About 12 years ago some friends instroduced me to
'Doom'. I played it for about 10 minutes and decided it really wasn't the
sort of thing I enjoyerd. But I've playes some of the HP67 games for hours.
[Amazingly there was even a 'Grpahics Solution Book' for the HP75, a
handheld computer with a 1-line alphanumeric display with no dot
addressing at all (the hardware didn't allow it, there as a character
generator in one of the chips). Said book contained programs for bar
charts, pie charts, etc. Mind you, it did need an HP7470 Opt 003 (HPIL)
plotter...]
The only reason I feel Tony's HP can't be classified as a microcomputer is
because I was taught that a microcomputer utilized a microprocessor, and I
was taught that the definition of a microprocessor is a processing solution
contained entirely on one chip. Anything larger (more than one chip) and
it's a mini. As that definition has always seemed logical to me, I've
always stuck with it.
I would agree, and I made that comment in my first post in this thread. I
said something like 'It's stretching the defintion of micro somewhat...'
The processor in the 9830 (and indeed in all the 98x0 machines) is on 4
PCBs, each containing around 20 chips (mostly TTL, but there are 9
programmed PROMs in there too, 7 for the mcirocode and 2 for th ALU,
which is implemented as a look-up table) There are also bits of the CPU
on other boards, in particular the M (memory address) register, the T
(memory data) register, and the gating around them. So perhaps 100 chips
would be a fairer count for this processor.
It's bit-serial, 16 bits wide (if you see what I mean). There are 2
accumulators (A and B), a program counter P, the current instruction
register (Q), I/O register, extension register (E) and the M and T
registers I've already mentioned.
-tony