On 14 October 2012 15:34, Jules Richardson <jules.richardson99 at gmail.com> wrote:
On 10/13/2012 04:21 PM, Pontus wrote:
Have you seen a modern 3D game? they push the hardware pretty hard.
Certainly harder than a Core 2 Duo can handle. At least if you want the
bells and whistles.
I still can't get my head around that, though. Do today's gamers forget that
they're playing a game, then?
To me a modern 3D game still looks no more realistic than the 2D platforms
that were around in the 80s - in that it's still so obviously not "real"
that the bells and whistles are pointless - and the level of entertainment
extracted from pushing pixels around a screen is no different, so I can't
see the logic in spending spending the kind of cash required to run a modern
game when all it will ever be is "just a game".
*Really?*
I am no gamer, but some of the current stuff in the last 2-3yr is
getting to the point that I struggle to tell stationary images from
pre-rendered cut-scenes or in some cases a photo. It is a big easier
to tell on moving imagery, but some of the war games again just
occasionally manage to briefly make me thing it's a film clip.
As for character animation, hell, some of the games climbed out the
right side of the "Uncanny Valley" years ago. Some of the
best-animated female characters actually manage to move sexily in a
way that no cartoon or comic character ever could - that's something
of an acid test for me.
It's not there yet. Facial animation has a long way to go, for
instance, but they have cloth and hair down pat now and the best
skeletomuscular models are pretty convincing. Vegetation, water,
cloud, shadows, smoke, particulates are all essentially solved
problems and have been for years.
If you have not looked at something since Quake 3 or that era then you
are /far/ out of date.
I don't find the gameplay interesting, myself - *that* has barely
moved on - but the best of the high-end graphics are, just
occasionally, jaw-droppingly good.
--
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