Look for the book Star Ship Simulation by Roger Garrett - Dilithium
press, it is a very well thought out full-fledged simulation idea (no
real code, just a complete (I think) system structure for all the
'stations') Back then it would have been a monumental task to get all
the computers and newtworking worked out but now it would be nearly a
cake walk.
Date: Wed, 9 Jan 2002 15:37:12 -0600 (CST)
From: Jeffrey S. Sharp <jss(a)subatomix.com>
Reply-To: classiccmp(a)classiccmp.org
To: classiccmp(a)classiccmp.org
Subject: Starship simulator (was: VAX 11/780s...)
On Wed, 9 Jan 2002, Ben Franchuk wrote:
http://home.hetnet.nl/~tshaj/
Click in the 'star screen' for a real star-ship bridge.
Yeah, that's what gave me the idea. I would add a few improvements:
* It will require a group of people. This will encourage teamwork and
role-playing among the players.
* It will be much bigger. Think NCC-1701-D bridge.
* Things will move, shake, and explode. Yes, you'll have to sign
a waiver. No, it won't be handicapped-accessible. That said, risk of
injury should be minimal.
* An entire colleciton of classicmp hardware running most of it.
--
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Larry Anderson - Sysop of Silicon Realms BBS (209) 754-1363
300-14.4k bps
Set your 8-bit C= rigs to sail for
http://www.portcommodore.com/
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