Even the Sega Saturn was better than the PS1, though
it was not as popular.
The Saturn was hard to program, however. As I recall the polygons were
based on quadrilaterals, not triangles, which made porting and modeling
more troublesome regardless of its rendering advantages. And the CPU was
sloooooooow.
Sega clearly did much better with the Dreamcast, but I think there was a
lot of developer bad blood after the Saturn (both for technical and
marketing reasons).
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Cameron Kaiser * Floodgap Systems *
www.floodgap.com * ckaiser at
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-- High explosives are applicable where truth and logic fail. -----------------