JP Hindin wrote:
The game was a top-down dungeon style game (As in the
location,
rather than D&D or Zork association). The game used ASCII characters
to build out the 'map' that you walked through using the arrow guys
to guide your character, if memory serves an *, running into monsters
and treasure and the like. I -think- the dungeon view only took up a
portion of the screen, perhaps the right-half only, and your view was
fairly limited to a "if you were in the dungeon this would be the
extent of your eye line" sort of thing. Pretty nifty.
The only ones that speing to mind are: Rogue, Hack, Larn and Moria.
But I don't recall anything that had a "first person view" so I'm
suggesting them only because I assume I've misinterpreted what you
wrote. I'm pretty sure that Moria at least had a view limited to
whatever you had seen so far on a given level (and drinking the
wrong potion etc. could "blind" you temporarily).
Antonio
--
Antonio carlini
arcarlini at
iee.org