On 14 October 2012 21:10, Jules Richardson <jules.richardson99 at gmail.com> wrote:
  On 10/14/2012 12:21 PM, Liam Proven wrote:
 On 14 October 2012 15:34, Jules Richardson<jules.richardson99 at gmail.com>
 wrote:
 On 10/13/2012 04:21 PM, Pontus wrote:
 Have you seen a modern 3D game? they push the hardware pretty hard.
 Certainly harder than a Core 2 Duo can handle. At least if you want the
 bells and whistles. 
 I still can't get my head around that, though. Do today's gamers forget
 that
 they're playing a game, then?
 To me a modern 3D game still looks no more realistic than the 2D
 platforms
 that were around in the 80s - in that it's still so obviously not "real"
 that the bells and whistles are pointless - and the level of
 entertainment
 extracted from pushing pixels around a screen is no different, so I can't
 see the logic in spending spending the kind of cash required to run a
 modern
 game when all it will ever be is "just a game". 
 *Really?*
 I am no gamer, but some of the current stuff in the last 2-3yr is
 getting to the point that I struggle to tell stationary images from
 pre-rendered cut-scenes or in some cases a photo. 
 Agreed - but my point is, it's still obviously just images on a screen, and
 hence no different to games of many years ago. More photo-realistic,
 certainly, but I don't find such things any more "real". And if it's no
more
 entertaining, I can't see the need to have recent hardware to run it.
  I don't find the gameplay interesting, myself
- *that* has barely
 moved on - but the best of the high-end graphics are, just
 occasionally, jaw-droppingly good. 
 I don't disagree - they're fantastic bits of art. But that doesn't make the
 game itself better IMHO. 
No, I agree that the games /qua/ games are no better - but whereas
/gameplay/ has if anything made only a few steps forward since the
1980s, for me anyway, and many steps back - the /graphics/ are
continuing to improve apace and frankly I see no reason for them to
stop until there comes a point where the viewer really will not be
able to tell reality from live real-time simulation.
--
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