----- Original Message -----
In article <1357986577.45360.YahooMailNeo at web142506.mail.bf1.yahoo.com>,
Tom Sparks <tom_a_sparks at yahoo.com.au> writes:
I've talked to the webgl community about this, and
their reply was it could
be done, without a reference
sorry reference [1]
? Are you looking to just reproduce the look or are you
also wanting to
reproduce the technology used back then?
I just want to reproduce the look
i've found a program called REND386 v5[2] (DOS based)
it dose not support texture mapping and only works @ 320x200 (mode 13h)
but it can load in PLG files[3]
its a start in the right direction
for my model I am looking at doing
* Isometric projection
* objectvr[4]
* at a later date I may use webgl
If just the former, it's not hard at all, since
you're simply using
existing technology in a lower fidelity mode.
its not that easy as it seams a lot
of the styling needs to be done using a Shading Language
witch is only support on some newer graphics cards
--
"The Direct3D Graphics Pipeline" free book
<http://tinyurl.com/d3d-pipeline>
The Computer Graphics Museum <http://computergraphicsmuseum.org>
The Terminals Wiki <http://terminals.classiccmp.org>
Legalize Adulthood! (my blog) <http://legalizeadulthood.wordpress.com>
[1]
https://www.khronos.org/webgl/public-mailing-list/archives/1206/msg00162.ht…
[2]
http://www.cob.unt.edu/slides/VEDDER/Temp/AI/REND386/ best to download with a website
reaper
[3]
http://paulbourke.net/dataformats/plg/ note: the FIG and WLD information is out of
date
[4]
http://gardengnomesoftware.com/object2vr_example.php?demo=multires
---
tom_a_sparks "It's a nerdy thing I like to do"
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