________________________________
From: Jason McBrien <jbmcb1 at gmail.com>
To: General Discussion: On-Topic and Off-Topic Posts <cctalk at classiccmp.org>
Sent: Sunday, 14 October 2012, 20:05
Subject: Re: Skipware level, late 2012
On Sun, Oct 14, 2012 at 10:34 AM, Jules Richardson
<
jules.richardson99 at gmail.com> wrote:
To me a modern 3D game still looks no more realistic than the 2D platforms
that were around in the 80s - in that it's still so obviously not "real"
that the bells and whistles are pointless - and the level of entertainment
extracted from pushing pixels around a screen is no different, so I can't
see the logic in spending spending the kind of cash required to run a
modern game when all it will ever be is "just a game"
My wife went over to her cousin's house a couple of years ago - she thought
her cousin's family was sitting around watching football. She couldn't tell
from one room over that they were playing Madden on a Playstation 3.
It's the sports games that are really pushing the hardware. I remember the
old golf games (Links?) that were so slow that you could watch the course
being painted - and that was on fast hardware at the time, mainly first gen
Pentium and PowerPC hardware.
I disagree. Whilst some sports games (certainly the recent F1 games) push the
hardware, I think it is the combination of great programmers combined with
great polygon modelers that truely push the modern hardware - just look at *any*
of the Gears Of War games on XBox 360, or Red Dead Redemption (which makes
you feel like you are in the 'ole wild west). I've recently been playing Assasins
Creed:
Revelations, which does a great job of making me feel like I was in Constantinople
centuries ago :)
An older example which illustrates my point would be the average stuff on the Sega
Dreamcast compared with Soul Calibur 1, by Namco.
I still love playing older games every month though. Anyone up for Tetris? ;)