On Jan 27, 2010, at 12:47 PM, Alexandre Souza - Listas wrote:
this is where
early systems excelled, the amiga is the best
example I can think of this.
specialized chips for almost every function, offloaded work from
the cpu.
yet it still wasn't terribly difficult to code for.
This is something of a lie, because things yesterday were WAY
easier. Less code, less memory, less graphics, less everything.
Every aspect of a PS3 game is many orders of magnitude more
complicated and bigger than anything made before!
That increase in complexity hasn't really changed the ease of
programming for decentralized systems much. We've *sorta* moved back
in that direction with GPUs, hardware RAID controllers, IP-offloading
network controllers, etc, but they (especially the latter two) are
usually only found in very high-end systems. Programming them isn't
really any more difficult, and in some ways it's actually quite a bit
easier.
-Dave
--
Dave McGuire
Port Charlotte, FL