Yes, the Spectrum was a great machine. I had the 128K +2 model. Gameswise I
had a mixture of homebrew stuff (M. Batty and &e7 (Andy Severn)) spring to
mind, but most of the big games I bought were arcade ports.
Soundwise, it had a unique music style which I still love today and the few
games that seemed to have digitized sound effects showed what could be done
with the sound chip. In a similar vein that Robocop Vs. Terminator showed
that the Megadrive/Genesis could produce decent quality (digitized) speech
compared to what most games had (poor quality speech which was often just
mumbling something you struggled to understand).
You do have to get used to the controllers for each machine, but today's
controllers have come a long way. Racing games are excellent when played
with a steering wheel or a controller (usually with the trigger buttons as
break and accelerate, and one analogue stick for steering). Many
first-person games use two analogue sticks for movement (one for the
direction you face and the other for your movement), leaving the other
buttons for special moves and weapon select.
Regards,
Andrew B
aliensrcooluk at yahoo.co.uk
----- Original Message -----
From: "Liam Proven" <lproven at gmail.com>
To: "General Discussion: On-Topic and Off-Topic Posts"
<cctalk at classiccmp.org>
Sent: Monday, May 03, 2010 4:34 PM
Subject: Re: Greatest videogame device (was Re: An option - Re: the
beginning of the end for floppies)
On Sun, May 2, 2010 at 10:44 PM, Andrew Burton
<aliensrcooluk at yahoo.co.uk> wrote:
----- Original Message -----
From: "Alexandre Souza - Listas" <pu1bzz.listas at gmail.com>
To: "General Discussion: On-Topic and Off-Topic Posts"
<cctalk at classiccmp.org>
Sent: Sunday, May 02, 2010 2:43 AM
Subject: Re: An option - Re: the beginning of the end for floppies
- Sony makes one of the greatest videogame
devices of all times. PS1
was
> a huge success, PS2 IS a huge success (it still sells by the truckloads
in
Brazil) and
PS3 will be a huge success for years to come. Believe me.
I disagree completely.
The Playstation brand may have been popular once (XBox now has that
honour),
but that doesn't make it the "greatest
videogame device of all time".
Personally, I think the SNES and Megadrive jointly deserve that honor. Not
only did both consoles have excellent and unique games, but software and
hardware companies came forward to push the consoles abilities further
with
special extra's in the game carts:
Although it was never really intended as a pure games device, I'd
argue for the Sinclair ZX Spectrum. It is often constraint that brings
out greatness - Hawking would never have become the world's greatest
physicist if not for his MND forcing him to retreat into his own mind,
for instance.
The Spectrum offered the basics - colour graphics, just; sound, just;
a fairly-generous-for-the-time 48KB of RAM; a keyboard for input. The
C64 and VIC20 were /designed/ for games, with dedicated hardware for
games graphics and sound. The Atari 8-bits were the same. The Speccy
had none of this, not even, at first, the ubiquitous GA-Y-8912 sound
chip that /everything/ else offered if it didn't have something better
like the SID chip.
The Speccy was the bottom of the line, the lowest-end machine in the
market, but it sold millions because it was cheap, kids could justify
it to their parents as an educational tool because it was a "proper
computer" not a games console, and it had thousands of games titles.
It also had a semi-serious BASIC and programming tools, not the
half-assed efforts of Commodore and so on, without even graphics or
sound commands. This wasn't a toy machine with built-in joystick ports
(always a dead giveaway). It wasn't an elitist expensive educational
thing like a BBC Micro, either. It was computing for the everyman.
[*snip*]
The humble Speccy had a vastly bigger variety of games, as full native
apps, than any console before or since, from big companies to tiny
one-man-in-his-spare-bedroom efforts. It was what started Codemasters,
Rare and the like.
I reckon one could argue persuasively that no other single machine had
such an influence.
The consoles did some clever stuff, but it was all the same sort of
game, and only professionals in big companies could develop for it. It
didn't interest me then and it doesn't now, really. I have an Xbox to
run XBMC and a PS2 to run Guitar Hero and play DVDs, and that is all
they ever do. Console games are all samey and dull to me, and always
were, and the controllers are horrid and always have been.
--
Liam Proven ? Profile:
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