In the
mid-1980s, the 68000, then 68020 was just too cheap compared to
the J-11, I'd estimate.
Same for the 6502/6581x series and they were fast enough for the price.
Actually, I see a lot more Z80-based games than 6502 or 68000. Ready
supplies and familiarity with most contemporary programmers, I would expect.
Not that there aren't surfeits of 6502 and 68K games, of course.
Did the RISC CPUs (arm, strongarm, and friends) make
it in games?
Data East used it quite a bit, but I haven't seen it used as much as other
architectures (MIPS has appeared in a number of high end titles too).
Sega still uses a lot of SuperH-based systems (particularly NAOMI, basically
a Dreamcast on steroids).
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