Sure thing - thanks for the suggestion, Al. And sorry in advance this email
is a bit long-winded...
The MAL is an open space for hands-on, experimental research and teaching
actively using now-obsolete hardware and software. While the MAL does
concern itself with trying to maintain access to dead media (or zombie
media as nearly everything in the lab still functions) at the same as it
tries to preserve early works of digital art/literature created for these
dead media, it's still mostly preservation for the sake of active doing,
not to create yet another museum. Or if it is a museum, it's a museum
turned inside-out.
In addition to landmark computers such as the Commodore 64 from 1982, the
Vectrex Gaming Console also from 1982, the NeXT Cube from 1990, the lab
also houses a number of working Apple IIe?s, an Apple Lisa, and Apple
Macintoshes. As I know you all know, these computers are particularly
important for understanding the history of personal computing and
computer-mediated art and writing; while they were released throughout 1983
and 1984, the shift in interface from the one to the other, and therefore
the shift in the limits and possibilities for what one could create, is
remarkable.
For example, a work such as First Screening by bpNichol - a series of
kinetic digital poems created in 1983-1984 using an Apple IIe and the Apple
BASIC programming language - uniquely depends on the MAL for, the need to
preserve these works aside, we cannot understand it if we view it only via
a media translation. Everything about the Apple II system, its entire
hardware and software system, offers both writer and reader an utterly
different set of experiences than when they read or write on, say, a
MacBook or a PC or when they read First Screening by way of an emulation on
a system that uses a Graphical User Interface. The Apple II whirs, buzzes;
the keyboard clacks; even inserting the 5.25" floppy disk puts you in
direct contact with the material limits and possibilities of the computer
as you wait with baited breath, listening to the scratchy sound of the
computer processing the data, for the triumphant 'beep' that lets you know
the disk loaded. It's a kind of friction that actually helps us understand
the contours of the medium at hand that we no longer have access to in the
current era of seamless computing and so-called "invisible" interfaces.
Basically, then, I see the MAL's collection of zombie media as a thinking
device: providing access to the unique, material specificity of these
computers - their interfaces, platforms, and software - makes it possible
to defamiliarize or make visible for critique contemporary, invisible
interfaces and platforms.
Hopefully that helps explain where we're coming from!
On Wed, Oct 2, 2013 at 4:38 PM, Al Kossow <aek at bitsavers.org> wrote:
On 10/2/13 3:02 PM, Lori Emerson wrote:
> Founded in 2009 and housed on the University of Colorado at Boulder
campus,
the Media
Archaeology Lab houses obsolete media from the early twentieth
century to the twenty-first century for hands-on research, teaching, and
research creation.
Hi, Lori
You may want to talk a bit about media theory and digital culture, since
this
audience
probably isn't familiar with the field or why an
English department would
have a
lab for preserving and running old computers.
--
Lori Emerson
Assistant Professor | Director, Media Archaeology Lab
Department of English, University of Colorado at Boulder
Hellems 101, 226 UCB, Boulder, CO 80309-0226
loriemerson.net |
mediaarchaeologylab.com