I presume Lua
has a C/C++ API to create the necessary bindings, though,
right?
Lua has a nice C API, I use it a lot at work. Driving the Lua
interpreter from C and collecting variable data back to C is
particularly easy. (forgive me for jumping in, but I just worked in
this a few days ago)
I second Lua. It is extremely easy to embed and a number of game engines
exploit it as a scripting language.
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