Chuck Guzis wrote:
It actually didn't slow things too much, as you
only had to copy frequently
enough to keep the flicker and artifacts to to reasonable level. And you
could keep the original aspect ratio and not have the resulting display
look like it'd lost an encounter with a 400 ton hydraulic press.
Touche :-) I was used to playing action games that ran at 15+ fps so that's
why the timer-copy method wasn't an option for me.
--
Jim Leonard (trixter at
oldskool.org)
http://www.oldskool.org/
Want to help an ambitious games project?
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.mindcandydvd.com/