I fired up a couple of my Amiga games, one of which I wish to "clone" using
modern hardware called StarGlider. This game was pretty revolutionary in
its time as it provided lots of smoothly animated 3D things on the screen
at once.
In looking at this and browsing my amiga archives I came across a regular
Amiga flame war which was held between the Game programmers and the Amiga
users. The Game programmers were adamant that you had to "take over the
machine" in order to get the necessary performance and there was no way you
would ever have something like StarGlider running in real time with some OS
back there stealing your cycles.
I contrasted that with running Descent FreeSpace on my Win95 machine. It
brings into focus the huge changes that have undergone this space in only
the last 10 years. Amazing, simply amazing.
--Chuck