----- Original Message -----
From: "Jim Leonard" <trixter at oldskool.org>
To: <General at mail.mobygames.com>; "Discussion at
mail.mobygames.com
:On-Topic
and Off-Topic Posts" <cctalk at classiccmp.org>
Sent: Tuesday, May 04, 2010 3:59 AM
Subject: Re: Greatest videogame device (was Re: An option - Re:
thebeginningofthe end for floppies)
On 5/3/2010 4:46 PM, Andrew Burton wrote:
>
> They weren't that slow, 27Mhz compared to the PS2's 33Mhz. Polygon-wise,
the
The PS2 has 293MHz CPUs, not 33MHz. Did you mean the PS1?
Yes, not sure why I typed PS2.
> Saturn maxed out at 500,000 per second, compared
to the PS2's 750,000
per
PS1 could do 180,000 per second and PS2 could do 66,000,000 per second
so I'm really confused what console you're comparing the Saturn to :-)
Are you sure you're stats are correct? The PS1 had better polygon
performance than the Saturn, either that or PS1 ports of Wip3out and
Destruction Derby only used hald of the Saturns power (PS1 versions of those
games had no polygon pop-up (aka clipping) whilst the Saturns versions did).
I believe your PS2 polygon stat is wrong. The Nintendo 64 could only do 1.5
million per second, and the Dreamcast 3 million per second. Where did you
get your info from?
Mine is from various games mags of the time (Official Sega and Nintendo
mags, plus various multiformat magazines).
Regards,
Andrew B
aliensrcooluk at yahoo.co.uk