On Sun, Nov 25, 2007 at 11:41:43PM -0600, Jim Leonard wrote:
It's the first, so historically it has
significance. It's also worth a
bit more money than an A500 or A2000 because of the production run
numbers.
Personally, I think it's a bit more stylish than the A500 as well.
It's a bit annoying to operate since you need both
a kickstart
disk and then an operating system disk to get to the operating system.
For a stock machine, yes. Mine has an add-in board, a "Rejuvinator".
It's a kickstart board replacement with ROMs, a Fat Agnus, 1MB of Chip
Ram (max of 2MB if you can find the right DRAMs), and 95% of an A2000
video slot. It was a somewhat cheaper way to get A2000 functionality
and not obsolete A1000 peripherals - a serious consideration to those
of us who had a couple of grand tied up in our machines 20+ years ago
(I bought my A1000 new in 1986).
(Some bootable games will only require the kickstart.)
I still have a few of those - "The Halley Project" was one of the best
games to come out in the A1000-only days. Once AmigaDOS 1.3 came out
and people started booting from hard drives, developers started to move
away from games that required a reboot to start.
As for any *practical* reasons to operate one, there
is some software
(circa 1985-1986) that will *only* run on early versions of kickstart.
Most of the games with this requirement have been patched or otherwise
worked around, but not the commercial applications.
I saw plenty of games like that (including ones that were later patched
for hard drive installs), but I don't think I owned any commercial stuff
that was locked to older versions of Kickstart.
-ethan
--
Ethan Dicks, A-333-S Current South Pole Weather at 26-Nov-2007 at 10:50 Z
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Ethan.Dicks at
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