On 11 October 2016 at 19:41, Alan Perry <aperry at snowmoose.com> wrote:
As far as Doom, not long after I became a Sun employee in Mountain View in '94-95, we
played Doom Arena, a networked, multiplayer version of Doom.
I think you might be conflating 2 games here.
Doom was *always* multiplayer and network aware. Doom 1.0 for DOS used
IPX networking and allowed 4 players to deathmatch.
However, no more than 4.
Quake III Arena was a separate release, the 3rd generation of the
Quake series, which itself was the OpenGL-accelerated sequel to Doom,
with actual vertical 3D in its levels. (Doom only faked this.) Quake
allowed up to 16 players in deathmatch mode, and ran over TCP/IP. I do
not know about the limitations in Quake II, which was AFAICR
Windows-only on the PC, let alone Quake III.
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