In some of my
classes, I used to show and discuss TRON and "Last
Starfighter" ("first" computer graphics movie that wasn't obsessed
with
having been computer graphics.)
You taught with TRON and Last Starfighter?!! What
class was that? Whatever
the class is I want to be in it.
Even in the intro classes, I try to include SOME decent content (and more
about the history than most of the students want to hear).
I used to teach a computer graphics programming class. It wasn't very
popular, since a lot of the students that signed up for it expected to be
able to create commercial quality REAL TIME animated graphics without
programming. Only a few of the best students understood the idea of
creating primitives, Bressenham's algorithm, etc. It's also a struggle
getting people to understand that animation consists of creating one frame
at a time, NOT aiming a camera at the screen while a microcomputer renders
images at 30 frames per second.
In addition,
at SigGraph, there were a bunch of stills from TRON included
in the demo pictures. Sellam bought my carousel tray with those.
Hmmm... Hey
Sellam you should demo them at VCF east... ;) Examples of
arly 3D computer graphics...
Most of the SigGraph demo slides that I had were from the era of beginning
to be able to map surface textures onto 3D perspective images.
--
Grumpy Ol' Fred cisin(a)xenosoft.com
www.merritt.edu/~fcisin