At 11:06 PM 9/15/2009, Jim Leonard wrote:
Zane H. Healy wrote:
Didn't the 3D software used to do the graphics
for Babylon 5 and other shows (name escapes me) make use of at least the 060 upgrades?
The Amiga, with a Video Toaster, was responsible for the animatics/roughs of Jurassic
Park, and was also used for the entire first season of Babylon 5. (Later seasons used
SGI)
I don't remember any SGIs, and neither do these guys at the moment
they were interviewed.
http://www.midwinter.com/lurk/making/effects.html
Newtek's Lightwave software for 3D animation ran on Amigas first,
using the Toaster side only as a framebuffer for desk-checks of
the higher quality NTSC output. The reality is, the rendered digital
versions of frames were often pushed out through other real-time
digital playback devices such as the Abekas (the DDR mentioned above).
Later versions of Lightwave were ported to Windows both Intel and Alpha.
For a year or two window in the early 90s, the Alpha had an edge over Intel.
Moto released the '060 in '94 but I don't remember when the first
Amiga boards appeared.
That article mentions some effects done in Softimage. I know that
Thornton used 3D Studio for some of the modelling in the early days of B5,
as they'd use my 3D conversion software to move the models from 3DS format
to Lightwave... but you'll have to take my word for that. As we've seen
time and time again, press releases seem to write computer history. :-)
- John