It was thus said that the Great Ethan Dicks once stated:
--- Martin Scott Goldberg <wgungfu(a)csd.uwm.edu> wrote:
Thanks to the Milwaukee Computer Society, MIDI
Maze on the Atari ST will
be returning as a computer display for the first time in 14 years. For
those not familiar, MIDI Maze was the first networked
personal computer game (using the ST series' built in MIDI ports).
There was a game for the PET that linked user ports that was available
years before the ST came out. It was well documented in Byte magazine.
I never bought it because I had only one PET. Each player had a fixed
base and a roving tank. The goal of the game was to lob an ICBM on
the other player's base. You located it by exploring with the tank.
I cannot recall the name at the moment, but it's come up for discussion
on the list before.
I thought of that as well (it was the December 1980 issue of Byte by the
way, and later one it became Flash Attack available on the MajorBBS)
but I discountd that as I thought it used the serial port to hook only two
machines together; technically that may make it a "network" but not in the
general sense of the word (multiple machines).
The article itself was written by Tim Striker and someone else I don't
recall and pretty much worked as described. Later on, Tim founded
Galacticomm, which started out as a hardware company making multi-port
serial boards but switched to software when one of their demo program, the
MajorBBS, because a hit. I the late 80s, Tim (or maybe it was Scott Brinker
[1]) rewrote Flash Attack for the MajorBBS. I even wrote a program [4] to
help me play the game (which was encouragd by the company as they realized
people would cheat, so they made the cheats available 8-)
-spc (Interesting game ... )
[1] Nice guy, but wierdly intense in that optimistic Richard Simmons
type of way. I first met him in the late 80s/early 90s when he was
still in high school running one of the larger dialup BBSes in Ft.
Lauderdale; this was when Flash Attack came out. A few years later
in the mid 90s he became President of Galacticomm and during his
stint the MajorBBS was being ported to Unix [2] and I was hired to
help the port---I ended up quiting two weeks later over differences
in coding styles [3].
[2]
http://www.kenmaier.com/gcomm/mbbsunix.htm
[3] They used K&R style and actively discouraged comments; no function
or global variable could not be longer than seven characters (ANSI
C89 limit, but realistically the compilers they used allowed more)
and they themselves could not rationalize *why* they enforced that
style (other than, that's what Tim, Scott and Bob [Stein] were used
to). My arguments were dismissed, then so was I.
[4] Still have the code and it works for both the PC and PCjr [5]. It
was also smaller, faster, less intrusive (it was NOT a TSR) and did
not require floating point math, unlike the program written by
Galacticomm itself. I could also beat people dialed in at 1200 than
those dialed in as 2400 ...
[5] Subtle differences in how the keyboard interrupts work; enough that
you have to code around them.