At 04:54 PM 3/5/2008, Andrew Burton wrote:
Also, I just learned how Bezier curves work
(still don't understand the actual equation on the Wiki pages though!), but writing
the code in AMOS Basic will probably be slow. Does anyone have any pointers of how to code
it in assembler?
Computers love Beziers because it's all shifts and adds. Stare at the
equations a little longer.
Bezier's aren't as useful as Catmull-Rom splines (the splines actually
go THROUGH the defined points. But I can't see how either could be
implemented via shifts and adds either, unless you were implying to
implement them with fixed-point math...
--
Jim Leonard (trixter at