Richard, tell me how to proceed - damn the torpedoes, I can send these packages to you
offlist. Send your email.
I am at rdawson AT
ieee.org
The revamped MOVIE.BYU was known as CQUEL.BYU. I sort of twisted the developers arms to
give me the source, and then set up the business model to buy it. The story is, it never
really got finished, they worked on a windows port for a little while, wrote their own GUI
"OwenLook".
Somehow, later they got sucked into the 3d gradient surface array code for groundwater
modeling and visualization. I Lost them due to their interest (corp funding?) in this,
and they abandoned CQUEL.BYU
The thing ran fine under linux, there is a substantial amount of the code devoted to
beveled buttons, radio knobs. It did not suck in anything but xlib, the GUI was all done
within. The raytracer works OK, the 3D scene editor is pretty lame by todays standards
(Maya, Blender)
The scripting language was pretty good however. I used it and some of the quaternion code
to learn from and later write the PC COASTER! roller coaster simulator. First months
sales $245,000.....back in the day when I was fab! There is a patent on a piece of the
code, for 3D deformation, but I think this is standard knowledge now. Its in all the Maya
stuff, to do organic things like facial expressions and character deformation.
I too, had a stable of SGI in a carpeted air conditioned garage. Most of it came from
Compaq after the HP acquisition. My hero story on the 4D was bringing it up. You would
plug it in, it would boot and the graphics screen would come up, with a background Compaq
logo, and standard Xlogin enter password.
LOCKED OUT!!! What to do? from the boot, there was a debug monitor, cant remember, rim
or something like that. I was able to pipe the hard drive to the RS-232, then capture it
on the PC as a file, and search for the encrypted password string files.
With tools we all know, and a combination of a dictonary attack and a touch typist move
of the home fingers from asdf jkl; to qwert uiop I did get it with a dictionary attack.
That took my PC all day crunching for the search, then:
annamarie PASSWORD FOUND
Thats hacking. I cant tell you how many beers and evenings in the garage it took, lost
trails and to think up this solution, but the supreme satisfaction of entering the
password, and having the machine up was worth it all.
The source code to 'Chicago' (windows 3.0) was on here, but, I have lost it and
the machine. (And the G.F. due to the hacking, beer drinking in the garage and I'll be
in soon...., honey)
Alias was there too, I had always thought it was wonderful from what I had seen and heard
of it and Wavefront. I could not figure out the old GUI user interface, just barely able
to load up a couple of models on the machine, of PC cases, they looked like injection
molding renderings.
Graphics is fun,
Let me know what you are up to. Sorry for the long post. This, however is one of many
stories I have about the early days of CG....
Randy
PS I have Dore' running too, the Stardent/Ardent package and all source. Its in the
BSD PORTS tree, builds just fine....
To: cctalk at
classiccmp.org
From: legalize at
xmission.com
Date: Fri, 28 Sep 2007 19:54:33 -0600
Subject: Re: Looking for "Programming CalComp Electromechanical Plotters" book
Randy, I would love to see both Versaplot and MOVIE.BYU! A coworker
ported MOVIE.BYU to the ESV when I worked at E&S :-).
In article <BAY120-W182297E09062084E7FD10EBAB30 at phx.gbl>,
Randy Dawson <rdawson16 at hotmail.com> writes:
Its the Versatec Versaplot package. [...]
I also have the updated follow on to Brigham Young University MOVIE.BYU.
[...]
If anybody knows of any other leading edge graphics from the past, I would =
be interested in hearing from them.
There is also PLOT10 the Tektronix plotting package. Then there are
the standards based things like CORE, GKS, PHIGS, PHIGS-PLUS. I got a
giant pile of GKS for VMS manuals in a VAX/VMS doc set that I
purchased off ebay (12 cardboard boxes of manuals). I have an Evans &
Sutherland ESV workstation that does PEX and graphics terminals from
Tektronix, HP and Megatek. I have an HP graphics generator that
attaches to an oscilloscope. I have the requisite SGI machines too:
Personal Iris, Indigo, Indigo^2, Indy, Onyx, and Onyx2.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
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