Success sort off!
the source paper tapes for fpmp are at
http://bitsavers.org/bits/DEC/pdp11/papertapeimages/20040101/tray07
TRAY07
dec-11-nfpma-a-pr1 8/72; fpmp-11 single precision package; replaces:
dec-11-yqpc-pb; (c)1971,72
dec-11-nfpma-a-pr2 8/72; fpmp-11 double precision package; replaces:
dec-11-yqpc-pb; (c)1971,72
dec-11-nfpma-a-pa1 8/72; fpmp-11 source; tape 1 of 6; replaces:
dec-11-yqpc-pa; (c)1971,72
dec-11-nfpma-a-pa2 8/72; fpmp-11 source; tape 2 of 6; replaces:
dec-11-yqpc-pa; (c)1971,72
dec-11-nfpma-a-pa3 8/72; fpmp-11 source; tape 3 of 6; replaces:
dec-11-yqpc-pa; (c)1971,72
dec-11-nfpma-a-pa4 8/72; fpmp-11 source; tape 4 of 6; replaces:
dec-11-yqpc-pa; (c)1971,72
dec-11-nfpma-a-pa5 8/72; fpmp-11 source; tape 5 of 6; replaces:
dec-11-yqpc-pa; (c)1971,72
dec-11-nfpma-a-pa6 8/72; fpmp-11 source; tape 6 of 6; replaces:
dec-11-yqpc-pa; (c)1971,72
I did download those. But I linked with the pre made single precision
package. Reading the manual more carefully reveal that there is not the
complete FPMP-11 package in those pre made object files. So one have to
assemble ones own version by specifying exactly which modules to include in
a short file and then feed the six source file into PAL11-S. And voila a
tailor made version of FPMP-11 made for SPACE WAR is produced.
I then fed this object into LINK11-S followed by the 19 object files of
SPACE WAR. Finishing with the POINT module. And after doing this twice I
was greeted by a MODULE MAP and a 7323 byte absolute binary file!
* U
* E
LOAD MAP
TRANSFER ADDRESS: 000001
LOW LIMIT: 025562
HIGH LIMIT: 037460
**********
MODULE FPMP11
SECTION ENTRY ADDRESS SIZE
<. ABS.> 000000 000000
< > 025562 000640
$ERR 026364
$ERRA 026374
$ERVEC 026414
$ICI 025570
$ICO 026074
$OCI 025562
$OCO 026066
$POLSH 026360
$V20A 026360
**********
MODULE CHAR
SECTION ENTRY ADDRESS SIZE
< > 026422 000246
CHAR 026422
**********
MODULE CHRTAB
SECTION ENTRY ADDRESS SIZE
< > 026670 000606
CHRTAB 026670
**********
MODULE COMPAR
SECTION ENTRY ADDRESS SIZE
< > 027476 000444
COMPAR 027476
**********
MODULE EXPLOD
SECTION ENTRY ADDRESS SIZE
< > 030142 000330
EXPLOD 030142
EXPREP 030260
EXPX 030266
EXPY 030270
**********
MODULE GRAVTY
SECTION ENTRY ADDRESS SIZE
< > 030472 000450
GRAVTY 030472
**********
MODULE MULPLY
SECTION ENTRY ADDRESS SIZE
< > 031142 000304
MULPLY 031142
**********
MODULE PARM
SECTION ENTRY ADDRESS SIZE
< > 031446 001214
PARM 031446
**********
MODULE PWRUP
SECTION ENTRY ADDRESS SIZE
< > 032662 000106
**********
MODULE RESET
SECTION ENTRY ADDRESS SIZE
< > 032770 000206
CENTER 040000
ORBIT 000400
RESET 032770
RES01 033156
**********
MODULE RKT1
SECTION ENTRY ADDRESS SIZE
< > 033176 000160
RKT1 033176
**********
MODULE RKT2
SECTION ENTRY ADDRESS SIZE
< > 033356 000142
RKT2 033356
**********
MODULE SCORE
SECTION ENTRY ADDRESS SIZE
< > 033520 000266
SCORE 033520
**********
MODULE SINCOS
SECTION ENTRY ADDRESS SIZE
< > 034006 000462
SINCOS 034006
**********
MODULE SLINE
SECTION ENTRY ADDRESS SIZE
< > 034470 000114
SLINE 034470
**********
MODULE SPCWAR
SECTION ENTRY ADDRESS SIZE
< > 034604 000232
ADBR 176772
ADCS 176770
AMMO 035022
ANGH1 034760
ANGH2 035006
ANGL1 034756
ANGL2 035004
ANGMID 000702
DAC0 176750
DAC1 176752
DAC2 176754
FIRE 001440
FLAG1 034736
FLAG2 034764
GAME1 035026
GAME2 035030
GRVFLG 035032
HIT1 035010
HIT2 035012
MASK 002100
PTREP 035034
RKTSIZ 007000
SHOTS1 035014
SHOTS2 035016
SPCRST 034624
SPCWAR 034604
SUNSZ 004000
TSPEED 035024
WIN 035020
XDISP1 034754
XDISP2 035002
XSIZE1 034746
XSIZE2 034774
XVELH1 034752
XVELH2 035000
XVELL1 034750
XVELL2 034776
YDISP1 034744
YDISP2 034772
YSIZE1 034734
YSIZE2 034762
YVELH1 034742
YVELH2 034770
YVELL1 034740
YVELL2 034766
**********
MODULE SUN
SECTION ENTRY ADDRESS SIZE
< > 035036 000304
SUN 035036
**********
MODULE UPDAT1
SECTION ENTRY ADDRESS SIZE
< > 035342 000356
UPDAT1 035342
**********
MODULE UPDAT2
SECTION ENTRY ADDRESS SIZE
< > 035720 000356
UPDAT2 035720
**********
MODULE POINT
SECTION ENTRY ADDRESS SIZE
< > 036276 001162
POINT 036276
PTNUM 036456
PASS 2
*
Starting SPACE WAR (after loading the IOX-11 library) then gave this
dialogue:
sim> go 034604
SPACE WAR
ANY CHANGES? (YES-NO)
Y
WANT A SUN WITH GRAVITY? (YES-NO)
Y
WANT REAPPEARING PHOTON TORPEDSOES? (YES-NO)
Y
INPUT # OF TORPEDOS RKTS WILL HAVE. STD=64
64
INPUT # OF HITS TO DESTROY A RKT STD=32
32
INPUT SPEED OF TORPEDOES. STD=16000
16000
HALT instruction, PC: 000042 (BIC R4,SP)
sim>
So it does run! I would guess that the lack of proper AD01 and AA11
hardware in SimH is the reason for the HALT, but it remain to be
investigated!
Next step is to adapt the code to the AR11 hardware in place for AD01 and
AA11.