Certainly, as I said, he and Dabney were inspired by
the PDP-6 version of
Spacewar they saw at SAIL. They were originally going to go the
mini-computer route and have an actual copy of Spacewar running on a coin
modded mini, which turned out to be too expensive to have mass produced.
it more of cost issue, the mini was not able to run the number of terminals that was
needed to recover cost of the mini
I think it was two terminals to break even, three to make a profit
So
they decided to a game loosely inspired by Spacewar via TTL based state
machine after Ted designed their first spot motion circuitry.
tom