>
>Subject: Re: Hand-rolling a CP/M machine
> From: Jim Battle <frustum at pacbell.net>
> Date: Fri, 27 Apr 2007 20:46:08 -0500
> To: General Discussion: On-Topic and Off-Topic Posts <cctalk at classiccmp.org>
>
>woodelf wrote:
>> Allison wrote:
>>
>>> You have to be kidding me. All you need is a 2764 and a programmer.
>>> It's a ROM and the pattern is in the manual, what could be easier?
>>> Actually if someone were building I'd suggest using a 2764 over the
>>> part used on the VDM1 as that was a two or three voltage part and
>>> 27C64(or even a 27C256) is common as flies plus lower power.
>>
>> Well if I still had the manual let alone the the VDM ... :(
>
>The ROM images are available as C character stucts in my Solace
>emulator. According to the manual, the Sol was sold with two different
>characters sets (I don't know if that is true or not). Both are
>available at:
>
> http://www.sol20.org/solace.html
>
>Download the source. Look in charset_6574.c and charset_6575.c
The answer is true. the difference in the charsets is what the non-ascii
mapped chars look like. (symboles and arrows and other neat glyphs.).
Allison
Good news!
Minutes ago the MSCP SCSI 1.2 board booted VMS6.1 CD.
It booted to a $ prompt and I did not know what to do next.
It is a pity that I left my camera in my office and could not record this
moment.
:)
vax, 9000
> Good news!
> Minutes ago the MSCP SCSI 1.2 board booted VMS6.1 CD.
> It booted to a $ prompt and I did not know what to do next.
Easy, just sit there and enjoy the upcome of the prompt-sign :-)
Good work !!!
Pierre
_______________________________________________________________
SMS schreiben mit WEB.DE FreeMail - einfach, schnell und
kostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192
If you do take a hammer to it (hope you dont) perhaps
you can video it so that we can learn from it. I know
i learnt a little about harddrives from one on
YouTube, even if the guy messing with it damaged it. -
Andrew B (via mobile phone)
--- cctalk-bounces at classiccmp.org
<spectre at floodgap.com> wrote:
> I am about ready to take my #10 sledgehammer to this
benighted piece of junk.
> How in all that is holy do you get it apart? I've
got all the screws out,
> got all the snaps up on the lower part and the top
half seems to float off
> except for something in the middle of the board I
can't see that's holding it
> on. I think it's the cabling to the LCD, but I can't
get the display apart
> either! Most of the snaps are off, but I can't undo
the root.
>
> Any suggestions, before I disassemble the unit using
the fragmentation
> method instead?
>
> --
> ------------------------------------ personal:
http://www.cameronkaiser.com/ --
> Cameron Kaiser * Floodgap Systems *
www.floodgap.com * ckaiser at floodgap.com
> -- The moon may be smaller than the Earth, but it's
farther away. -------------
>
>Subject: Re: Junkbox CP/M system?
> From: "Ensor" <classiccmp at memory-alpha.org.uk>
> Date: Tue, 24 Apr 2007 05:16:45 +0100
> To: "General Discussion: On-Topic and Off-Topic Posts" <cctalk at classiccmp.org>
>
>Hi,
>
>
>
> > CF IDE is easy--it's 8 bit. HD IDE uses a 16-bit data path for
> >sector data transfer....
>
>The original IDE drives used 8-bit transfers (I had one in my first XT),
>even to this day there is still be a signal on the IDE interface to force
>the use of 8-bit mode.
It's rarely implemented and its not a "line" it was part of the command set.
The line IO16 is an output that goes high when sector transfers happen.
I have a few XT IDE and of the 4 only one drive (20mb) does 8bit the rest
depend on the ISA bus card to do translation (8-16).
>
>At least one of the IDE interfaces available for 8-bit Atari machines uses
>the drive in this mode.
>
>
> TTFN - Pete.
What drive? YOu can of course use CF that has 8bit mode or just ignore
the high 8bits (loose half the space) for a simpler interface.
Allison
Hi,
>> Think I'll just get a Z80 Second Processor for my Beeb
>>instead (far less hassle).
>
> I didn't think those were _that_ common...
Ooer, don't say that....there used to be *lots* of them at radio rallies,
but I haven't been to one for a couple of years (planning on doing Elvaston
Castle this year though).
I suppose I could always make one, assuming the necessary ROM images are
available somewhere? I don't recall there being any custom logic in the 6502
Second Processor and my memory of the Torch Z80 2nd processor is waaay to
hazy.
Which brings me onto a second point. I actually have at least one BBC
"Master" too, I have a vague recollection that these have a connector for an
internal, as well as an external, second processor?
Do you know of any websites where I could get more info?
TTFN - Pete.
Someone was looking for the ET-3400 ROM adapter,
See
http://www.swtpc.com/mholley/ROM_Emulator/UsersGuide.pdf
Be careful, it looks like pin 11 (CS1) has been masked to be active low, so use the spare gate on the 7420 as an inverter.
---------------------------------
Ahhh...imagining that irresistible "new car" smell?
Check outnew cars at Yahoo! Autos.
>
>Subject: Re: Hand-rolling a CP/M machine
> From: woodelf <bfranchuk at jetnet.ab.ca>
> Date: Wed, 25 Apr 2007 13:24:17 -0600
> To: General Discussion: On-Topic and Off-Topic Posts <cctalk at classiccmp.org>
>
>>> You can copy the screen logic for TRS80 as that is a basic 64x16 as well.
>> Good thing to keep in mind.
>
>Well if anybody is doing VDM-1's the big problem is that you can't find
>the Character ROM any more. I like the idea of TTL display like VDM-1
>but since this is not the late 70's a 80x24 screen is reasonable
>and the data out is a simple VGA format, since the monitors are easy to
>come by.
You have to be kidding me. All you need is a 2764 and a programmer.
It's a ROM and the pattern is in the manual, what could be easier?
Actually if someone were building I'd suggest using a 2764 over the
part used on the VDM1 as that was a two or three voltage part and
27C64(or even a 27C256) is common as flies plus lower power.
Allison