It was the top of the line SGI Indigo/Iris series. 4 GE7 Geometry
engines (50mflops each), Z buffer, Raster manager, and 24 bit video. A
worthy system without a doubt.
The big thing missing was texture memory, it didn't have it. Still I
think it could do 4 light sources on the cars and neat stuff like that.
The Indigo2 Extreme was in the I2 platform but with 8 GE7's. They made a
half chip version of it that they called Elan. The GE11+Texture memory
of the High and Max Impact systems was a lot better.
CZ
On 12/24/2022 12:02 PM, Chris via cctalk wrote:
Don"t know what an Elan is. I do seem to recall
suddenly an Indy with no graphics output, intended to be used as a headless server.
On Saturday, December 24, 2022, 10:21:36 AM EST, Chris Zach via cctalk
<cctalk(a)classiccmp.org> wrote:
I still use my Indigo Elan from time to time. Oddly enough it was I who
discovered the interesting issue that ultimately sank SGI's graphics
market when evaluating Hollidance on the Elan vs a baseline Indy.
Nice little system and runs SimCity.
C
On 12/23/2022 9:57 PM, Chris via cctalk wrote:
An Indy for instance, is it much faster then a
similarly clocked PowerMac? What about an Indigo 2 IMPACT 10000. Does that blow most PMs
away?
Anyone using an I2 or Indy with regularity? I have a purple box somewhere. I foumd the
teal boxes much more visually appealing.