Thanks for the pointer. I found
https://www.computesgazette.com/generative-ai-and-game-development-a-necess…
particularly interesting. I tend to agree with developer he interacted with
: the use of these tools devalues the product.
It may be that there are some uses that are valuable, as the writer tried
to determine. But many visual images have characteristics that immediately
mark them out as AI generated. Perhaps images are particularly prone to
pattern-matching and categorisation, as it's something our brains are
really good at. For me, in the case of the image he shows, that's the high
contrast, strong colours and sharp lines. That is a style that predates 'AI
slop' and perhaps is especially common in retro game areas (it echoes early
computer graphics, albeit with better resolution) but seems to have been
picked up by AI generators .. or perhaps it's just the choice of the person
using the tool, or a bias in the training data.
On Thu, May 1, 2025 at 12:43 AM Bill Degnan via cctalk <
cctalk(a)classiccmp.org> wrote:
I have COMPUTE! COMPUTE. and COMPUTE II magazines.
And the Gazettes for
Commodore, etc. There were a lot of variations for different groups.
b
On Wed, Apr 30, 2025 at 6:58 PM Cameron Kaiser via cctalk <
cctalk(a)classiccmp.org> wrote:
I saw on the BASIC Programming group on FaceBook
that a new venture is
going to start publishing Compute's Gazette again.
https://www.computesgazette.com/
Perhaps interesting to some of you.
Their recent articles are hopefully not an indicator of what they're
likely to
publish, but because they're trying to cover the entire retro scene, it's
going
to be more COMPUTE and less Gazette. Which is fine, but it's not Gazette.
--
------------------------------------ personal:
http://www.cameronkaiser.com/ --
Cameron Kaiser * Floodgap Systems *
www.floodgap.com *
ckaiser(a)floodgap.com
-- The more corrupt the state, the more numerous the laws. -- Tacitus
---------