I too have experimented with OpenGL to simulate phosphor-decay.
I never got to a satisfactory solution. The learning curve for OpenGL is
steep.
On Sun, Apr 7, 2024 at 4:43 PM Lars Brinkhoff via cctalk <
cctalk(a)classiccmp.org> wrote:
Phil Budne wrote:
I wrote and tuned the code twenty years ago, but
haven't looked at
whether better results might be possible by wasting the capabilities
of current systems (SIMD libaries and/or multiple cores). I felt like
I only was able to give a slim impression, and I've also wondered what
could be done with 4K HDR displays: making points round(!) and
simulating the "bloom" and intensity of repeatedly or highly
intensified spots.
I have done some experiments in this direction. There are two sample
pictures here which are supposed to look similar to a P7 CRT.
https://github.com/larsbrinkhoff/crt-simulation