Paul Koning wrote:
Yes, and some emulations have done this, such as Phil
Budne's famous work in SIMH.
Famous?? I'm famous???!!!
To be fair, I started with Douglas W. Jones' PDP8 Emulator.
Which reminds me of:
If I have seen farther than others, it is because I was standing on the shoulders of
giants. -- Isaac Newton
In the sciences, we are now uniquely privileged to sit side by side with the giants on
whose shoulders we stand. -- Gerald Holton
If I have not seen as far as others, it is because giants were standing on my
shoulders. -- Hal Abelson
In computer science, we stand on each other's feet. -- Brian K. Reid
It was certainly an awakening to the inherent parallelism of "analog"
natural processes... I wrote and tuned the code twenty years ago, but
haven't looked at whether better results might be possible by wasting
the capabilities of current systems (SIMD libaries and/or multiple
cores). I felt like I only was able to give a slim impression, and
not an immersive experience. I've also wondered what could be done
with 4K HDR displays: making points round(!) and simulating the
"bloom" and intensity of repeatedly or highly intensified spots.
phil