Converting C for KCC on TOPS20
imp at bsdimp.com
Tue Dec 10 18:48:56 CST 2019
any chance you can post-process the .obj files?
On Tue, Dec 10, 2019 at 5:26 PM David Griffith via cctalk <
cctalk at classiccmp.org> wrote:
> I'm trying to convert some C code so it'll compile on TOPS20 with KCC.
> KCC is mostly ANSI compliant, but it needs to use the TOPS20 linker, which
> has a limit of six case-insentive characters. Adam Thornton wrote a Perl
> script that successfully does this for Frotz 2.32. The Frotz codebase
> has evolved past what was done there and so 2.50 no longer works with
> Adam's script. So I've been expanding that script into something of my
> own, which I call "snavig". It seems to be gradually working more and
> more, but I fear the problem is starting to rapidly diverge because it
> still doesn't yield compilable code even on Unix. Does anyone here have
> any knowledge of existing tools or techniques to do what I'm trying to do?
> This is part of a project to get Infocom and other Z-machine games running
> once again on PDP10 mainframes, either real or emulated. First up is to
> get the bare minimum of a current Z-machine emulator running on TOPS20.
> Then we can work on screen-handling, a disk pager, and porting to other
> PDP10 operating systems. I'm hoping that this will lead to fun exhibits
> wherever PDP10s are displayed in museum or faire settings.
>  https://gitlab.com/DavidGriffith/frotz
>  https://github.com/athornton/gnusto-frotz-tops20
>  Change an objects shape.
>  Infocom's Z-machine emulators paged zcode from disk, but Frotz simply
> sucks the whole zcode file into memory.
> David Griffith
> dave at 661.org
> A: Because it fouls the order in which people normally read text.
> Q: Why is top-posting such a bad thing?
> A: Top-posting.
> Q: What is the most annoying thing in e-mail?
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