DOS Frotz testing request
dave at 661.org
dave at 661.org
Mon May 18 19:42:35 CDT 2015
On Tue, 19 May 2015, Peter Coghlan wrote:
> David Griffith wrote:
>> I've finished up things for a new release of Frotz, an extremely portable
>> Z-machine emulator (plays Infocom games). The Unix port is tested and
>> ready to go, but I don't have real DOS hardware in working order. Could I
>> get some people to try it out and let me know how it fares? It's compiled
>> with Turbo C++ 3.0 for 16-bit DOS. The zipfile is at
>> http://661.org/if/frotz244.zip. Source is at
>> https://github.com/DavidGriffith/frotz. Games are available at
>> http://ifarchive.org/ or https://661.org/if/ (some of my games).
>>
>
> It's not what you asked for but I was curious about "extremely portable".
>
> I downloaded the source from github onto a VMS system and unzipped it. I
> started compiling relevant looking stuff in the common directory using
> just the C compiler available at hand with no command qualifiers.
> Attempts to link suggested I needed more and it looked likely that the
> files in the dumb directory would satisfy the unresolved externals so I
> compiled those too and linked them in. This made all the unresolveds go
> away.
>
> Having read absolutely no documentation whatsoever and never so much as
> looked at a Z-machine emulator before, within 17 minutes of starting
> from scratch, I had an executable which was able to make a more than
> passable attempt at running several of the files in the test directory.
>
> None of the compiles produced any errors or informational messages -
> there were just two warnings for pointer mismatches due to signed versus
> unsigned chars in dumb_input.c.
>
> I'd say extremely portable is a valid description. It's also extremely
> easy to build.
Cool! What are the details on the warnings. I don't get them with GCC or
TurboC.
--
David Griffith
dave at 661.org
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