RC2016/10 COMPETITION ENTRY IS OPEN!
Mark Wickens
mark at wickensonline.co.uk
Thu Sep 1 15:33:20 CDT 2016
RC2016/10 COMPETITION ENTRY IS OPEN!
I am pleased to announce that Retrochallenge 2016/10 – the
‘October’ edition of the Retrochallenge - will run and is now open to
entrants! Roll-up Roll-up! Get those thinking caps on and come up with
an excellent retro-computing project. Why not?
The Retrochallenge 2016/10 competition will run from October 1st to the
end of the month. Blog entries should be complete by midnight on
Monday 31st October GMT.
I would like to extend the warmest welcome to the fantastic John W.
Linville who is taking over the running of the October competition and,
if he gets the bug, make take the reins for future Retrochallenge
Competitions.
If you would like to enter please email john using the address ‘linville
@ /tuxdriver.com’/(removing spaces)//with your name (or handle), a brief
synopsis of your project and a URL for your blog.
See the website http://retrochallenge.org for more details.
ABOUT RETROCHALLENGE
In a nutshell, the RetroChallenge is a loosely disorganised gathering of
RetroComputing enthusiasts who collectively do stuff with old computers
for a month.
The event is very much open to interpretation… individuals set there own
challenges, which can range from programming to multimedia work;
hardware restoration to exploring legacy networking… or just plain
dicking around. It really doesn’t matter what you do, just so long as
you do it.
While the RetroChallenge has its competitive side, it’s not really a
contest… it’s more like global thermonuclear war — everyone can play,
but nobody really wins.
COMPETITION RULES
1. Retrochallenge commences 1st October 2016 and runs until 31st
October 2016.
2. In order to qualify, computer systems must be vintage (this used to
be defined as 10 years old, but typically ‘vintage’ is older than
that now – don’t expect to be accepted if you are using a box
capable of running Windows XP for example!). Exceptions will always
be made for exotica!
3. Gaming consoles and PDAs qualify if they were made in the previous
century.
4. Where appropriate, replica hardware and emulators may be used.
5. Entrants are responsible for adequately documenting their projects
and submitting occasional updates during the contest, preferably
with an announcement on twitter with #retrochallenge.
6. Projects may encompass any aspect of retro-computing that tickles
the fancy of the individual entrant.
7. Winners will be carefully selected and adulation bestowed.
8. Have fun!
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